There are tons of resources in the game including stone, gold, iron, hides, salt, meat, pickaxes, lumber, fabric, cotton, grapes, and so on. If there's two glaring problems I found with 1849, it's that it requires a bit too much micromanagement and it's too realistic. There's also an open sandbox mode that let's you play in a much more city-builder sim style. The gameplay works well in 1849 and there's something oddly satisfying about achieving the objectives and watching your sparse plot of land grow from a couple of shacks to a vibrant, mansion-filled city. If you don't, you run the risk of getting caught in the frustrating trap of making just enough money to pay the bills, but not expand. The best way to ensure that your city will grow is to check out the resources you can export. You manage your steadily growing town by resource-producing farms and ranches while also keeping an eye on safety and welfare by building sheriffs offices and fire brigades. In terms of gameplay, 1849 is fairly standard town-building sim fare. As you construct more buildings and open up trade, your city will expand and more people move to the town. Your settlement in 1849 initially starts out small with a few shacks, a depot for storing your supplies, and some place for your settlers to work. You're also given a bonus to start with in 1849 which is something along the lines of cash, free trade routes, or some buildings. Usually these objectives involve shipping a certain number of goods to another city or raising your population to a certain number. Each level in 1849 is based in a town in Northern California and has a number of objectives that must be completed in order to advance.
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